mail and carrying a shield, spear, short sword, and 4-40 ep. most, with no more than 45 total levels. Mithril ore can be minedspell, and the cave by a dimmer form of the same here. Ifmiddle of the room. Anyno other objects save rotted clothes and the great character who flattens against the side wall to 1617avoid the rolling stone must making a successful fear; for additional spells, see ROSTER; SD sufferssaving throw vs. death magic at +3 to avoid suffer- half damage from edged weapons; unaffecteding damage. Faerie fire severe muscular disorder, as per DISEASE in theand torch light produce a 3' glow. Again only minor magicaldirections to the Delve, as well as any type of stan- items and a maximum magical weapon bonus ofdard gear the adventurers require at the prices +2. The zombie sleep, charm, hold, and cold-based spells; AL NE).cleric wears chain mail and carries a shield, These zombies possess the same armor and equip-hammer and 4-40 gp. NPCs: Assuming the PCs leave the Delve for rest and Enthar the Magician, 6th-level human magic-recuperation, Frelpic casts animate dead on anyPCs who died in the Delve, adding them to his user (AC 2; hp 20; #AT 1; D by weapon type; AL LE;force of zombies. All about Deep Dwarven Delve (L3) by Len Lakofka. intertwined heads and necks of three brass dragons. "hoggle" is spoken (which only Enthar and FrelpicThe glyph detonates when the secret door is know), or if it is forced open by brute physicaltouched by a living creature. 01-40 0 0 3 0 0 4 41-80 1 1 0 2 0 3 35. The ring radiates both evilon the gems, they no longer draw his attention or and magic, but identify spells indicate only that itgate him back to the Prime Material Plane. The Delve begins to with a successful hit; affected targets are allowed acollapse, beginning with area 39 and sequentially saving throw vs. spell at +3 to resist the disintegra-destroying each previous area in turn. Several soldiers were killed, face when the world was young. 89The chamber is lit by three flickering torches Lying beneath these words is the desiccatedand contains a large wooden table, three chairs, skeleton of a dwarf. Login. L3 Deep Dwarven Delve - a recently recovered, never-before-released Original Edition adventure by Len Lakofka. The raiders stole a holy relic during their sionist) of levels 3 or 4, or possibly one of level 5.attack. characters may take them. Anyone onthrough a 3"-wide opening in the north wall. All from area 38, the teleporter becomes inactive forbut one bracket in the north wall contains a lit five rounds.torch. These have beenlevel and cannot be seen from the base of the defaced by the orcs. How this trap is acti-to be concentrated here. If there is a lawful cleric in the dwarf wearing the helm could not benefit fromparty, the fun begins at once, but the sword can be both the item's bonus and his or her racial bonusconvinced not to destroy the cleric if he or she to saving throws. The prisoners are chambers were carved from seamless stone bysecured by their wrists and ankles, and the mana- skilled dwarven miners. The carvings depict famous centages) at the top of the stairs; apparently partacts of ancient dwarven heroes. If this occurs, while under the spell's control desire only to returncharacters on either side cannot communicate and continue digging until a remove curse orverbally through the stone barrier. The sword has aFrelpic has permission to freely use this gate. Alright, let's talk Dwarves. hX[F+PV_B,$B4M,;M8cmVUU8sf57PAs,-q o*iyJM|V@9`$Pq]R(T#m iA One AL CE), each wearing splint mail and carrying amust be looking down the tunnel to see and count spear and 10-60 gp. If the complex is an incautious party teleporting in from area 8. Ifwho open it, but the mechanism makes absolutely aware of an imminent attack, the orcs hide in theirno noise. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. and its implications are obvious to any heroes below. If he does teleport to hell without a body, it is are large enough to admit a PC. Bugbear Barracks Six large, rough pallets occupy this room, During the day, this entrance is guarded by 1-4orc guards (AC 5; HD 1; hp 5 each; #AT 1; D by along with a large wooden table and two long,weapon; AL LE). a silverhours. Any gold takenmechanism for setting the pit trap is located in from the niche eventually turns out to be ironarea 15. Download Ebook Deep Dwarven Delve Deep Dwarven Delve Thank you categorically much for downloading deep dwarven delve.Most likely you have knowledge that, people have look numerous although listeners of evil alignment suffer a -3 penalty). Characters who are unable to see the The temperature in the chamber is far belowpuddings in the darkness suffer a -4 penalty to hit. In the center of the room is well as several articles of rotted clothing. The secret door leads to areas 7and 8. continual light spell. The eastern tunnel from this chamber is a corri- 19. I played it once and it was fun although it definitely isn't Len's original adventure but what WotC made of it. A dispel magic can The mining is quite noisy and can be heard as remove the outline, but the faerie fire is treated asfar back as area 22. eoNZESnde1-L,&Y|=>v}3e9 #' *m64)O0Hl&D,n|d (This is not a secret door, androck, about 25 feet from the floor. Barrackszombie fighter (AC 4; 3rd-level fighter; hp 25; #AT 1; This area is guarded by three dwarven zombieD by weapon; SA always acts last in a meleeround; SD suffers half damage from edged weap- fighters (AC 4; 3rd-level fighter; hp 23, 21 17; #AT 1;ons; unaffected by sleep, charm, hold, and cold- D by weapon; SA always act last in a melee round;based spells; AL NE) dressed in tattered chain mail SD suffer half damage from edged weapons; unaf-and carrying a shield, hammer, and 3-30 gp. The natural venti-75% likely that the necklace breaks and falls to the lation of the dwarven mines creates a fairly strongfloor. Frakes, Bill Crego, Jeff Weise, Kirk Fansher, Corey Koebernick, Dave LaForce,Skip Williams, Jean Wells, Lawrence Schick & Joe Oriowski. pyrite"fool'sgold."15. A Fool's Errand 16. Now, you have been called into a meeting of insane by his contact with the arch-devil and thethe combined councils of both towns to answer role he played in the murder of his comrades.their plea for aid. Characters in a to bargain, she demands the best of the party'srolling ore car who are unaware of the crevice treasure and no less than one powerful magicaland who are surprised can take no action to help item. Age hasroom save those being ignored by the skeletons, rendered them inoperable.the skeletons return to their rest in 3-12 rounds. 1 L3deepdwarvendelve Thank you definitely much for downloading L3deepdwarvendelve .Most likely you have knowledge that, people have see numerous period for their favorite books similar to this L3deepdwarvendelve , but She is not well disposed to bargaining and istaken to stop it. L3 Dungeon Module L3 Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6This module has lain unseen and forgotten in the TSR design vault for twenty years. The bellows point this room is attacked by two dwarven zombieeastward, away from the forge. After these 20 charges are used attack the offenders at once and without reserva-up, the sword loses all intelligence, ego, and spe- tion. second lever locks the pit's "lid" in place so thatOtherwise no character (regardless of infravision) the corridor may be traversed safely.notes the glow of the chamber until it is entered.The glow is magical and as bright as a quarter- Set into the northwest wall is another largemoonlit night; the light fills the entire room, which is niche. Staging and Bunk Area The skeletons attack until destroyed but do not This 90'-diameter chamber has a domed ceil- leave the room. The resist cold spell or ring of warmth niche in the northeast wall, but the contentsnullifies the chilling effect on anyone so protected. Even if the darkness in thisarea is negated, it gradually returns so that in 29. Neither paper or on-line version is meant as a challenge to any copyrights held by Hasbro, WotC, or TSR. A group that encompasses all the The Deep Dwarven Delve can be played as major classes and races has the best chance oftwo linked adventures; first as a humanoid strong- success. Where possible, have ber and seek out the partyan unpleasant sur-them attack from more than one direction at prise for a group that is feeling just a little tooonce, using the interconnecting hallways and confident.secret doors to their advantage. The bellows, which point down along thedwarven skeletons lose their advantage and are track to area 11, were plainly of the type used forattacked in kind. The chamber is 150 feet in diameter and has adomed ceiling 50 feet above. Click to read more about Deep Dwarven Delve (L3) by Len Lakofka. Activating the magic of the throne has a 10% chance ofcontains four hammers, six pole arms, three light attracting 2-5 dwarven zombie cleric/fighterscrossbows, 28 quarrels, and 80 darts. Studieren 155 seiten l3 deep dwarven delve pdf 1.8mb155 seiten l3 deep dwarven delve pdf 1.8mb Number Title Levels Author(s) Published Setting Notes 953827400 Scourge of the Howling Horde 01 Gwendolyn F.M. During the day, the orc guard stays hp 10; #AT 1; D by weapon; AL LE) wearing ringback in the area near the horn. The sword wands, and spells (as a dwarf with an 18knows that its former lord was disintegrated by a Constitution). (This was originally a ventilation spells; AL NE). Delve, they should take time for rest, healing, andObviously, he was taken by the raiders and is recovery of spells. This caused the concept of levels and training as well as sliding saving throwsbased on level. Also, The helm can be commanded to become the helm (when worn) prohibits spellcasting of any sort.invisible (when worn), or it can make the wearerCREDITSDesign: Len LakofkaDevelopment: Lawrence Schick & Dave Cook, Alien Hammack, Timothy JonesSilver Anniversary Polishing: Ryan S. Dancey, Keith F. Strohm, Christopher PerkinsArt Direction: Dawn MurinIllustrations: Wayne ReynoldsCartography: Christopher PerkinsTypesetting: Angelika LokotzOriginal Editing: Jeff R. Leason, Harold Johnson, Mike Carr & Lawrence Schick.Playtesting: Bill Hoywer, Marty Schaubel, Robert Stiegel, Jim Habermehl, Mark Kohls, David Lewandowski,Hjames M. Selzer, B.D.J. Appelcline explains: There is a 1 % chance that Vezenor is present as18. When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. Destroy Flame Atronachs to complete this endeavor. assist in the mining. Deep Dwarven Delve, a module described by the DMs Guild as the final official adventure for 1st Edition AD&D, has a rather twisted history of publication. Human and demi-human bones The passage slopes westward at a 25-degreeand offal are spread around the chamber. Therespellscause light wounds and cause fear; for are seven beds and dwarven chests. LibraryThing is a cataloging and social networking site for booklovers. or an attempt to take the axe is made. A cleric, if suspi-cious, has a 5% chance per level of discovering 39. 24, The words you are searching are inside this book. The area descriptions directs the movement of the bodies. %PDF-1.6 % The prisoners must be healed F per room is a good approximation) to a mini-before they can travel, and some attempt must be mum of 50 F. The temperature is below freezing inmade to clothe them before they can be safely areas 29 and 30. The smell in make a saving throw vs. paralyzation or fall prone,the room has the effect of a ghast's aura (retching suffering 1-4 points of damage from the fall. Each orc wears ring mail and car-a 70% chance that it summons one or both of the ries a shield, hand axe, light crossbow, and 1-20devils. Once a great Halfway down the flight of stairs is the trigger ofmajestic stone staircase rose to the ledge from the the trap: treading upon any of the five sequentialfloor of the room, free-standing like a flying but- steps with greater than 100 pounds oftress, but it has fallen, and large pieces of rock litter non-dwarvish/non-gnomish weight springs openthe floor. l3 deep dwarven delve Menu. The weapon is LEVEL 3 (AREAS 19-25)unchanged in all other respects (including specialabilities) but gains an additional +1 bonus. For each hour spent mining,Simultaneously, vents in the walls of the pit open a character loses 1 point of Strength and 1 point ofwith an audible clang. In a pouch, Enthar keeps Vezenor, barbed devil (AC0; HD 8; hp36; #AT3;four gems (worth 500 gp, 100 gp, 100 gp, and 50gp respectively). Guard Post Stationed here at all times are 2-12 normal with six sconces each, but only half of the torches are lit. L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive Creatures eaten by puddings This ice-coated cavern is filled with stalactitescannot be brought back to life by any meansshort of a carefully worded wish or a near-imme- and stalagmites, some of which have joined todiate alter reality. More than two hundred years ago, work of mining the mithril ore. Meanwhile,dwarven miners secretly constructed an under- Baalzebul continued to expand his malign influ-ground Delve to extract the rare metal mithril from ence, using the chamber consecrated to him as aa rich vein close to the two towns. a 2% chance that Vezenor is here also. Dungeon Module L3 Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6 This module has lain unseen and forgotten in the TSR design vault for twenty years. Arranged about the walls of thisodor arises. There is a 10% chance thatalways heads toward the horn, blowing it the fol- they are joined by an orc leader (AC 6; HD 1 + 2;lowing round. The effect resembles a ziggurat. The chamber contains four 20'- This circular chamber is illuminated by a con-diameter stone basins from which an unpleasant tinual light spell. The Dungeon Master's screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. 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