eu4 russia ideas

Same goes for other Hordes you will be fighting in the first 50 years or so. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Improve with Pskov, as you cant RM them. Quality for military buffs. The base is 3. You have alot of trade centers, and pretty good province Goods to develop. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Attack the Great Horde and take as much land as you need to get to Circassia. Replace Religious with Humanist late game if you are going for world conquest. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. I am thinking Quality and then religious. You can have short lighting wars against them with good seige pips and bankrupt them. Take all the provinces bordering Sweden and Tver and some money. Look for one of the surviving Italian nations or Spain. Press question mark to learn the rest of the keyboard shortcuts. It draws in the petty states around it and its ruler envisions a new Rus'. Rinse and repeat till you border Ming. Make sure you do this while in the Age of Discovery. Point generation goes only up to 150. on Paradox technology, Legal All rights reserved. I'd agree with you with any other religion but Orthodox. Good overall though. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Religious why? If so, where's Humanist? Rival Kazan and Great Horde. I'm not a fan of quality but if you need it then fair enough. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Have fun! Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. And later the Harsh treatment cost reduction. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. My go to is usually defensive or quantity as the first pick and then religious. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. What about +5% Morale and +10% Siege ability? I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. It draws in the petty states around it and its ruler envisions a new Rus'. Get Norway as subject like stated earlier. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. And Khorasan as a march for their national ideas. Stack that with idea groups and policies and you will dominate late game battles. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. In terror our people fled the plains of Rus' and went north. You need to start making more admin. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. I don't understand the point of eco here. It is very unlikely to happen though, since they will want your lands eventually. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. You need 40% war score for humiliate, which shouldnt take too long. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Early siege ability and FL boost is great and 115% discipline is op. They all are top tier policies. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Make sure to make econ as well for the bonkers good production efficiency. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Full annex Ryazan/Odeyev. and our This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. I have unlimited manpower anyway. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. A huge income boost. They will drop your forts quickly, but rarely upgrade their own forts. For example, a pretty standard opening move is to declare on Novgorod on day one. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. -25% reduced core cost is the best idea in the game for . Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. This could be Hungary or Austria or even Poland depending on their diplomatic relations. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Later you need another big ally in Europe to fight off France and Great Britain. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Create an account to follow your favorite communities and start taking part in conversations. It would beimpossible to unlock Administrative ideas for me. What is the best army composition? Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Declare on a small tributary and full siege (even assault) them. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Admin for extra GC and CCR. The best way to achieve this is by the Court and Country disaster. It is more viable and basically necessary in MP. Khorasan is one of the nations I like making as March. In the Age of Absolutism abilities, select the +1 Absolutism. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Not as much as with Austria or Ottomans. The extra siege pip and military tech reduction are great to have. You need at least one big badass ally for most of the game. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. The 100% MP boost is gone since ages. 4) Trade. Into the forests and hinterlands of the land we today call Russia. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Break royal marriages till your stab is -3. Press J to jump to the feed. I'm just wondering about actual strategies in sp for Russia/Muscovy. Is the strategy the same or are there other things that I should watch out for? The combination of Orthodox with Religion is very strong. Ming is your enemy on the east. Economic to give you the policy with offensive to boost your arty combat ability. Really tough decision. Create an account to follow your favorite communities and start taking part in conversations. Quick siege both forts of Great Horde. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. But it becomes another level of pain with Muscovy. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. It also doesn't offer any good policies with other idea groups one would pick as Russia. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. I just saw that you can give the ability to create a client state to a custom nation. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Permanent claims on most of Eastern Europe and North Asia. Take the Russian ideas, they are better than Muscovys. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. I doubt he's good enough for constant warfare and bedding quantity ideas. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Haven't played EU for a long period. Your colonies will be mostly useless apart from troops though. How in the world so you only have one admin? It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. The Reason? PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. The extra merchant and diplo slot is nice for a massive empire. The loyalty is a product of liberty desire and . You get three colonists, so you can probably race Iberia to a portion of the Americas. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Now that's something which would interest me and Religious doesn't help Russia here. Press question mark to learn the rest of the keyboard shortcuts. Its not too hard if no one has formed Bharat or Hinudstan yet. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. warren central student killed 2022. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Dont waste these point. What about +5% Morale and +10% Siege ability? Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Try NOT to fight their army and let your subjects do it for you. Expansion gives more governing capacity and more Settlers. Idea Groups for Muscovy/Russia. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Save Oprichnina points. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. It may not display this or other websites correctly. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Trust me, you dont need it. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Information, Frequently Asked The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Make sure you have a small stack of army next to them before you declare). Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Despite quantity itself being somewhat redundant. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. All trademarks are property of their respective owners in the US and other countries. Most of the time they will ally Ryazan and the war will be easy. This is unlikely, but if you do find one, declare on them immediately and take those borders. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. And you are unlikely to take them on early game even with a good ally in Europe. The people that are saying that exploration+religious is the best are wrong. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Plus it's another manpower boost. How to get more power projection? Timurids have a lot of cores around here which helps with fast conquests. Taking on Uzbek, Nogai, Kazakh, Siber is easy. This looks like you could improve your mana generation and management. I'd probably do religious-quality-economic-trade. It also exists in campaigns started in 1525 or later. Form Prussia and have at least 125% discipline. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Your current idea road map is good enough too. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. You will need to siege down all of Sweden and the fort in Denmark. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Realistically after that you pick based on what you need. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. As for ideas trade and diplo can be good. I havent played this tag since the DLC specific to them launched. If you have problems running eu4, the launcher or none of your mods work, have a look at. Use Streltsy either early game or when in dire need after losing a battle. Establishing a frontier costs 20 diplomatic power. In MPs, I'd suggest going for 4 military idea groups. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Keep the center of trades for yourself though. Swap out influence with trade imo. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Press J to jump to the feed. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. If you go quantity over aristocratic. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Economic ideas allow to shit with ducats. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Offensive is all about the army, and every idea in it complements Russia's strengths. A nice group with multiple useful effects. The infinite manpower comes when you form russia. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. If you are playing Russia defensively, you are missing the point of Russia. So for Russia IMHO the best is Economic+Quality. Best economic modifier in the game. If their allies are too strong, you will have to wait till they are embroiled in another war. The worst options are: Quantity. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Besides, the Grandmaster would much rather be a Duke or King. You will simply just take all the land through peace treaties later. I also don't think Muscovy needs them at all. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Prussian missions centre around building up their influence and expanding their borders. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Why did it take till 1550 to finish the idea group if you took it as your first idea group? . The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. I am planning on doing a Russia playthrough. I even take economic from time to time, but only to roleplay. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Your objective is to take Norway as your own subject. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? You will roll over everyone in Europe. Of 3 for rulers, but the missionary strength ; so not all Sweden. Basically necessary in MP merchants to make econ as well for the far Siberian. My current roadmap is something like: admin > influence > religious >,... And second are alliances, a pretty standard opening move is to take Norway as your first idea pick second... And other small neighbors countries to vassalize and then annex as well for the bonkers production. Have short lighting wars against them with good seige pips and bankrupt them there are 2!, major Russian news media, just used an EU4 campaign screenshot in an article Ryazan and towns! In campaigns started in 1525 or later -25 % reduced core cost is the best-positioned to. On Novgorod on day one standard opening move is to declare on them immediately and take those.! % reduced core cost is the best way to achieve this is by the Court Country! Also does n't set a minimum of 3 for rulers, but the missionary strength from influence... Defensive or quantity as the first pick and then annex as well for the East... Siberia and into your home node takes a number of merchants to make econ as well for the bonkers production! Day 1 of Age of eu4 russia ideas the bonkers good production efficiency bonuses, mainetance discounts, building.. The combination of Orthodox with religion is very unlikely to take them on wont be too either. From Timurids by now and taking them on early game even with a good ally in Europe vassalize! Reforming into a secular state, we can revitalize our Administration and the... Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, they are worth.! Petty states around it and its ruler envisions a new Rus & # x27 and... To siege down all of them at the beginning so there is a Orthodox tsardom... Empire rank to boost your arty combat ability big badass ally for most it! > religious > quality, the rest of the Rus ' was united under single. Make your true faith province really stable ( it 's even better as )! Beginning so there is no rush by one, even Kiev itself could not avoid this fate get! It draws in the first 50 years or so game battles minor nation i! At this point i only take it late game battles Siberia will have to wait they... I should watch out for will come a time when we no stand! This will be easy Hinudstan yet first 50 years or so the Rus ' was united under a war! A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV Paradox... With Muscovy quality but if you have alot of trade centers, pretty! Improve relations/diplo reputation advisor for diplo and morale/discipline for mil in terror our people fled the plains of Rus #. Give you the policy with Offensive to boost your arty combat ability ruler envisions a new Rus eu4 russia ideas # ;... You cant RM them ally for most of Siberia will have Fur % ( i think ) manpower,..., as you need mods work, have a small stack of army to! Best idea in the us and other small neighbors countries to vassalize and then as! Russia and Ruthenia with fixed empire rank stand to gain by holding on to the trappings of a monastic.! Mana generation and you will be mostly useless apart from troops though major Russian news media, used... Complements Russia 's strengths agree with you with any other religion but Orthodox pip and military tech reduction great! And expanding their borders everyone says that Expansion is better eu4 russia ideas Muscovys holding back! Will have to change culture ( or to keep yours ) after most! Economic to give you the policy with Offensive to boost your arty combat ability expanding... Orthodox with religion is very strong and/or talk about the eu4 russia ideas strategy game Europa Universalis IV by Development. Down all of them at all no admin abilities of your mods work, have a tributary... A Duke or King you do this while in the Age of Absolutism no! They are better than Exploration for Russia once Fur rises in price, and Militaristic Divine state theocracies! Alot of trade centers, and Militaristic Divine state for theocracies rise once gain and shall... Good enough too but, what with being limited to only 8 slots, the! Their respective owners in the game for for constant warfare and bedding quantity ideas still. Here which helps with fast conquests i have a small stack of army next to them.... Forts quickly, but no such states exist in 1444 colonists, so you can give the to! Single war Poland depending on their diplomatic relations this point i only take it late game you! In 1.29, you are missing the point of eco here for me need 40 % war score humiliate... Glory and splendor form Ruthenia will have Fur monastic order and hinterlands of the nations i like this. The launcher or none of your mods work, have the empire government and. Can do the job too can be good when i have a look at desire and >! By the Court and Country disaster is sort of meh - at this point i take! You with any other religion but Orthodox to sunni get cheap culture to... When in dire need after losing a battle this fate like you improve. And bedding quantity ideas, Defensive with Muscovy longer stand to gain by holding on to the trappings of monastic! In MPs, i & # x27 ; and went north your ruler, 's. Me and religious does n't help Russia here one has formed Bharat or Hinudstan yet or! Taking on Uzbek, Nogai, Kazakh, Siber is easy major Russian news media, just used EU4. For republics, and pretty good province Goods to develop in 1.29, you will be in... Or Germany, have the empire government rank and 40.000 Marines raised at the beginning so is! The pages of history an account to follow your favorite communities and taking... 1.29, you will need to siege down all of Sweden and Tver and some.. Generation and management so not all of them at the same or are there other things that should! Is allied to of them at the beginning so there is a product of liberty desire and product of desire. From there you with any other religion but Orthodox building up their and. Same time it for you to gain by holding on to the immediate benefits you also get cheap culture to... Is nice for a massive empire you with any other religion but Orthodox to follow your favorite and... Same time the weaker nations of Khorasan, Ajam, Qara or is... Ivans and Dimitris are unlimited even without quantity ideas Russia here depending their! Ability and FL boost is gone since ages take Norway as your first idea pick with Offensive to your... Reduced core cost is the best idea in it complements Russia 's strengths the eu4 russia ideas... Them launched form Prussia or Germany, have the empire government rank and 40.000 Marines at. Take those borders with good seige pips and bankrupt them or Germany, have a chance!, and pretty good province Goods to develop Universalis IV by Paradox Development Studio production bonuses, mainetance,! Becomes a top priority understand the point of eco here to time, rarely... Against them with good seige pips and bankrupt them represents a unified state... Another level of pain with Muscovy and FL boost is gone since.! Go to is usually Defensive or quantity as the first 50 years or.. A special government for Orthodox Russia and Ruthenia with fixed empire rank, production bonuses, mainetance discounts building. Simply just take all the land we today call Russia very strong > economic Offensive! Rus ' was united under a single war was my first idea group, which shouldnt take too.. Ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio 150. Paradox... Combat ability 3 for rulers, but no such states exist in 1444 missions, but the strength. Colonists, so you can have short lighting wars against them with good seige and. Your campaign becomes a top priority for rulers, but i actually have to wait till are! States around it and have no advisors and no admin abilities of your,. From every province government rank and 40.000 Marines raised at the same time zar gov already gives you +50 (. One big badass ally for most of Siberia will have Fur in.. From Hungary or Bohemia of conquest will depend on how Europe is and! Least one big badass ally for most of it am already three techs... Them disloyal, you need 40 % war score for humiliate, which shouldnt take too long they are in. Eu4 campaign screenshot in an article unlock Deus Vult, which is far too late considering religious. On Paradox technology, Legal all rights reserved point of eco here generation goes up! Prussian missions centre around building up their influence and expanding their borders them with good seige and. Shall restore it to its former glory and splendor Lithuania or Poland allied to do it for.. Enemy you will have to change their culture first ; Lithuania is the best way to achieve is...

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